Monday, June 20, 2011

Rules: Air Raid

Air raids are much more complicated in Alpha+2 than in Revised-1942. We made a mock air raid to demonstrate the rules. The air raid rules are based off of the Alpha+2 rules posted by Larry (creator of A&A) here http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=4167.

(Section 8) Strategic Bombing Raids procedure:
• Escorts fire @1, and interceptor casualties are immediately removed.
• Bombers fire @ 1 and interceptors fire @ 2. Remove bomber and interceptor casualties (escorts may be taken as casualties only after all bombers are eliminated).
• Surviving bombers are assigned a specific target (IC, airbase or naval base) if more than one type is in the territory.
• The target fires its AA defenses at the attacking aircraft - @1
• Surviving bombers attack their target, looking for the highest number possible.

When bombing, each Strategic bomber rolls one die and 2 is added to each die result, giving the total number of hits the target will receive. Gray chips are placed under the target for each hit received.  

 
(Tactical Bombers can also conduct bombing raids. They are limited to attacking only naval bases and airbases, however. Other wise they follow the exact procedure as strategic bombers presented above. When bombing they roll one die. The number rolled is the number of hits the target receives. DO NOT ADD +2 DICE ROLL WITH TACTICAL BOMBERS.)



OK, so now that we've reviewed the rules you are all likely either fairly or completely confused. We were as well, so we set up a sample bombing run before our game to test it out. In this air raid, the somehow-mighty Italian Air Force takes off from Africa to bomb a French colony in Brazil. Don't question DeGaulle's logic, just follow this tutorial.


PROLOGUE - The Italian air force comes into Brazil with two"escort-fighters", one tactical-bomber and one strategic-bomber (The tactical-bomber is going after the seaport and the strategic-bomber is going after the minor factory, just fyi). All planes must participate in the air-raid battle before bombing occurs.



STEP 1 - Attacking "Escort-fighters" go first, and roll on 1's (only fighters are allowed to escort!). Any casualties are removed immediately. Italy rolled a 1, so France takes it's third fighter off before the next phase of combat.




STEP 2 - First the bomber's roll for 1's. Then all interceptors roll for 2. All attacking bombers must be used as casualties before any fighters. The Italians choose the tactical-bomber as their casualty after the battle. The French then remove their casualty.



STEP 3 -  If any bombers remain, the attacker declares which bombers will be attacking which facility. In this case, the Italians have their remaining bomber attack the French minor-factory.  All factories, naval-bases, and air-bases have a built in AA gun that only is used during air-raids. They roll on a 1 for each bomber coming after the factory and any casualties are removed immediately.  In this example, the factory-AA misses. (Regular AA guns do not participate in an air raid, they are for regular battles only.)



STEP 4 - Finally, it is time for the remaining bombers to do their thing. The Italian strategic-bomber rolls a 3. Strategic-bombers add 2 damage to their roll, so the total damage is 5. The French place five damage-chips under their factory and the Italians land their remaining planes.



FINAL THOUGHTS ON AIR-RAID RULES - Tactical-bombers can only be used in an air-raid if there is a naval-base or air-base present. You cannot bring tactical-bombers as "fodder" during a raid on a territory that only has a factory in it. Also, a quick reminder that attacking bombers must be taken as casualties before any escort-fighters are removed. Finally, the defending team cannot use tactical-bombers as "interceptor-fighters" during the air raid.

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